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· One min read

Improvements

  • Items (including Ammo) can now be stored in the Efficient Bandolier.
  • MedObserve armor upgrade adds an entry to the situational bonuses.
  • Voice Amplifier augmentation can now be activated from the Selection 2.0 tab.
  • Raxilites can now select between Flowering or Seeding from the Selections 2.0 tab.
  • Grouping of items and ammunition in the inventory now accounts for field that can be overridden.
  • Added a stat block view to the Starship sheet.

Bug Fixes

  • Fixed Gambler theme providing bonuses for all three possible Ability Scores. This was caused by incorrect data. If you had previously selected an option for the Theme Knowledge benefit of this Theme you will need to do so again.
  • The Healing Touch Mystic class feature no longer disappears when an Archetype is selected.
  • Fixed issue where the ammo buttons in the Weapons section of the Sheet were hidden on mobile if no ammo was loaded.
  • Choosing a large race for the Xenometric Android racial trait now sets the character size to large.

· 4 min read

Data

  • Added data from Redshift Rally.
  • Added data from AP 47.

Improvements

  • Technomancer Magic Hack Spell Countermeasures now adds an entry to the Situational Bonuses section of the Character sheet.
  • Conditioning bonuses from the Commando archetype are now shown in the Situational Bonuses section on the Character Sheet.
  • Added Fine as a possible size for NPCs.
  • Bonus from Halfling racial trait Duck and Cover now appears in the Situational Bonuses section.
  • Tool kits can now be equipped. For most tool kits, equipping them will show the bonus they provide in the Situational Bonuses section of the Quick page.
  • Description for the Soldier class now lists Heavy Weapon, Heavy Armor and Shield as proficiencies.
  • Circumstance bonuses now stack if they're from different sources.

The following improvements have been made to the Fantasy Grounds Unity XML export:

  • Bonuses to Ability score from personal upgrades is now in the "mod" section.
  • Armor upgrades and installed weapons are exported as part of the armor they're installed in.
  • Augmentations are no longer duplicated in the inventory and only show in the Augments section.
  • Spells with no saving throw or SR now have the word "No" in that field.

Bug Fixes

  • Fixed issue with Ability Crystals not being accounted for when determining damage bonus from the Painful Injection Biohacker Theorem.
  • Fixed NPC, Mech and Vehicle stat blocks to not have unnecessary linebreaks when copied.
  • Fixed issue where Save DCs for Grenades were calculated using Strength instead of Dexterity.
  • Fixed Yasakaja companions having a 5-ft space instead of a 10-ft space.
  • Fixed incorrect BAB calculation when the Stellar Sage alternate class feature is chosen.
  • Fixed issue where the Broken Cycle alternate class feature would influence other class features even after it was unselected.

Improved Ammunition Management

This release brings some major improvements to how ammunition is managed for weapons.

Firstly, when loading ammunition into a weapon the capacity of the weapon is taken into account. So, for example, a Tactical Semi-Auto Pistol can now only have 9 rounds loaded into it.

Secondly, the different categories of ammunition mentioned in the Core Rulebook (Cartridges, Charges & Missiles) work closer to how they should. Cartridge ammo (rounds, shells, bolts, darts, pellets etc.) can be reloaded all at once and will fill up the weapon up to its capacity. Reloading Charge ammo (mainly batteries) will choose the battery the highest remaining charges, while still not exceeding the weapon's capacity. Missiles (including arrows) are reloaded one at a time, meaning that a single press of the reload button will only add one more missile to the weapon until it reaches capacity.

Thirdly, buttons in the Weapons section of the Sheet > Quick tab to Use and Reload are always visible and weapons can be reloaded without needing to be completely empty first. Additionally, a button to unload ammunition has also been added.

Finally, The ammunition selection dropdown in a weapon's sidebar now makes a distinction based on special material. So Small Arm Rounds made of Horacalcum show up as a separate item to normal Small Arm Rounds.

There are still aspects of how ammunition works in the Starfinder rules that aren't completely accounted for, but this should be significant step-up from what has previously existed in Hephaistos.

Breaking Changes

I've tried as much as possible to make this change transparent of existing characters, but unfortunately there is a breaking change. If you view a character that was created before this version and had ammo loaded into weapons the Quick page will show the weapons fully loaded. Further, when you use the ammunition it won't deplete from your inventory. The simplest workaround for this is to unload all ammunition and reload.

· 2 min read

Improvements

  • Added ability to select options for Precog Temporal Anomalies Future Training and Multifocal.
  • Augmentations, Weapon Fusions, Weapon Accessories and Armor Upgrades installed in equipment are now exported as part of the FGU XML file.
  • Mechanic Tricks Resistant Energy and Improved Resistant Energy now allow selection of energy type and provide resistance.
  • Items which can be installed in Armor as upgrades can now actually be installed in Armor.

Bug Fixes

  • Fixed issue with speeds granted by the feats Swimming Master and Climbing Master incorrectly interacting with speed adjustment from armor.
  • Removed incomplete sentence from the description of the Anassanoi race entry.
  • The Grunt benefit from the Mercenary Theme now increases bulk limit as described.
  • Added missing spell Bilocation.
  • Set intelligence modifier for Creature Companions to -4 by default.
  • Fixed issue with the 5th level version of the spell Dismissal not being on the Witchwarper class list.
  • Damage bonus from Plasma Sheath now applies to Solar Flares.
  • Added missing Universal Creature Rule for Vulnerability.
  • Class Feature options that should be hidden due to Source filtering now no longer appear in the Options sidebar.
  • Added missing Mystic Epiphany Tripartite Mind from Drift Crisis.
  • Fixed issue where the remaining ammo count for Limited Fire weapons installed in the Starboard arc of a Starship was hidden by the Use and Refill buttons.
  • Fixed issue where the NPC stat block was taking equipped armor into account when calculating AC.
  • Fixed issue with the FGU XML containing standalone ampersands.

· 3 min read

Improvements

  • Operative Exploit Inoculation now adds an entry to the Situational Bonuses section.
  • Theme Benefit Divine Boon from the Priest Theme now allows selection of a 1st level Mystic spell and adds an additional spell slot when appropriate.
  • Added selections for techniques of the Qi Adept Soldier fighting style.
  • Updated the color of the asterisk that indicates incomplete sections in the character creator so it's clearer in the light theme.
  • Added counters for NPCs.
  • The Jetpack armor upgrade can now be activated from the Selection 2.0 tab to provide a fly speed.
  • The Selection 2.0 tab is now hidden if there aren't any selections that can be made.
  • Added a dropdown with the XP field in the Details section Character Creator that can be used to add XP.
  • The Space Station and Colony Ship frameworks for starships now alter the expansion bays, speed and maneuverability as described.
  • FGU XML export now includes Armor, Weapons, Shields, Items, Augmentations and Ammunition.

Bug Fixes

  • Fixed item level for Culinary Synthesizer Mk 2 and 3.
  • Added spells from Drift Crisis as options for feats and items.
  • Skills selected as part of the feat Skill Synergy for drones now show up on the drone sheet.
  • Added spell Prescience to the Precog class list.
  • Fixed incorrect target listing for the spell Recall.
  • Fixed incorrect price for the Load Lifter armor upgrade.
  • Fixed Tiefling traits Winged Scion and Prehensile Tail replacing each other.

Homebrew - Phase 1 Complete

This release marks the completion of the first phase of the Homebrew feature. As of now, you should be able to create homebrew equipment from the newly added "Homebrew Manager" link on the top bar.

Characters also now have an "Allowed Homebrew" tab within the Creator section where Homebrew items can be added. Once a homebrew item is in a Character's allowed list, it can be treated as any other item of that type. In the case of equipment, this means that allowed homebrew equipment will show up in the Creator > Equipment tab as well as the Add Equipment sidebar in the inventory.

The next phase of the feature will focus on adding homebrew spells, feats, races and themes.

Website Statistics - Part 4

A fourth post with statistics is available on the Hephaistos Patreon (link). This one looks at an aspect which has been inadvertently ignored so far: drones.

· 2 min read

Improvements

  • NPC attacks can now be marked as being part of a multiattack. This will adjust the attack bonus and show them correctly on the stat block.
  • Incomplete sections of the character creator are now marked with an asterisk.
  • Added options to select a saving throw as part of the Envoy Expertise Talent "Saving Expertise".

Bug Fixes

  • Added missing Weapon Mount mod to the Sage Drone chassis.
  • Updated the specialization power for the Operative specialization Explorer to provide appropriate bonuses.
  • The Guard's Protection feature of the Soldier fighting style Guard now grants powered armor proficiency.
  • Fixed typo in the description of the Vault starship expansion bay.
  • Fixed Cache Capacitor slots in the Selections 2.0 tab having incorrect title and description.
  • Added multiple instances of Envoy Expertise Talent "Additional Skill Expertise" to represent different selections of the talent.
  • Fixed typo in the Demon NPC subtype graft.
  • Mystic Epiphany Reparing Touch now adds the spells Mending and Make Whole to the list of spells known.

Fantasy Grounds Unity XML

It's been long overdue, but there's finally been some progress with Fantasy Grounds support. As of this release, you will be able to download an XML file from the Character Creator that can be directly imported into Fantasy Grounds Unity (more info). This is still a work-in-progress and the exported XML will be missing large sections or be incorrect in places.

A special thanks to all those who reached out and helped significantly expedite this feature.

Website Statistics - Part 3

I've posted a third set of stats on Patreon, this time looking at the distribution of Creations across different levels/tiers/CRs (link).