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· 2 min read

Data

  • Added data from AP 50.

Improvements

  • Rituals can now be found under the Equipment section of the Creator.
  • Starship expansion bays Power Core Housing and Booster Thruster Housing now have options for selecting the Power Core or Thruster installed in.them, respectively.
  • Names for Creature Companion attacks can now be overridden from their sidebar.
  • Optical Laser augmentation now shows up in the weapons section when equipped.

Bug Fixes

  • Fixed description for Gather Qi Soldier Fighting Style.
  • Fixed issue where traits added to a homebrew NPC grafts could later have their display name edited as part of NPC creation.
  • Fixed incorrect mark number for Solar Flare Grenades.
  • Use button for grenades in the Quick section of the Character Sheet is now hidden in read-only mode.

Homebrew

  • Creature Companion grafts can be homebrewed.
  • Vehicle type, size, origin and special grafts, as well as modifications, can be homebrewed.
  • Senses cam now be added to homebrewed racial/species traits.
  • Added "Special" as a possible weapon type for homebrew weapons.

Class Statistics - Part 4

I've posted the next round of statistics, this time looking at class features for the Solarian, Soldier and Technomancer classes (link).

· 2 min read

Data

  • Updated data with the new errata.

Improvements

  • The Commander soldier fighting style now allows changing key ability to Charisma.
  • Expanded the list of special materials for shields to include those that can also be used to make weapons.
  • Updated the Plasma Blast ability of the Qi Adept Soldier Fighting Style to be its own weapon instead of modifying the unarmed strike.
  • Usage for spell-like abilities provided by species traits can now be tracked from the Spells section of the Character Sheet. Similar support for spell-like abilities from other sources (eg. feats) will follow in future releases.

Bug Fixes

  • Fixed level and price for Pheromone Grenades.
  • Fixed not being able to filter by the Indirect weapon special property.
  • Fixed Muon Solarian Crystals not having the Penetrating special property.
  • Fixed issue where speed penalties from armor and bulk limits were stacking.
  • Benefits of the feat Fleet when encumbered or overburdened now only apply to land speed, and only when wearing light or no armor.
  • Spell Cairn Form is now on the Mystic spell list, and no longer on the Technomancer spell list.

Homebrew

  • Added homebrew for NPC type, subtype, class and template grafts.

Class Statistics - Part 3

I've posted the third round of statistics, this time looking at the Nanocyte, Operative and Precog classes (link).

· 3 min read

Data

  • Added missing items from Liberation of Locus-1 & AP 46.

Improvements

  • Senses are now part of the JSON export.
  • The class features Infinite Tech, Infinite Tech Armor and Infinite Lash for Witchwarpers will now add equipment to the character's inventory.
  • The class feature Custom Rig for Mechanics will now add the Custom Rig as an item in the character's inventory. Expert Rig, Advanced Rig and Superior Rig class features will now automatically add computer modules to this item.
  • Drones, Starships, Creature Companions, Mechs, Vehicles and NPCs can now have avatars.
  • Added support for using external URLs to images for avatars.
  • Added selectable options for the Cephalume species trait Symbiote Adaptation.
  • Armor sidebar in the inventory now has a section to track environmental protection usage.
  • Attack bonus breakdown for weapons now shows base attack bonus and ability modifier separately.

Bug Fixes

  • Fixed issue with the Adaptive Biochains augmentation being show with a price of 0 in the Character Creator.
  • Swarm strike now correctly uses Constitution modifier for attack and damage if it's higher.
  • Fixed attack bonus increases for Mech Upper Limbs not being shown on the Mech Stat Block.
  • Vanguard discipline Antagonize now actually adds the Antagonize feat to the character.
  • Soldier Gear Boost Laser Accuracy now actually adds a bonus to attack rolls for laser weapons.

Equipment Tags

Certain features from a character's class, theme or species, like the Experimental Armor Prototype Mechanic feature, allow you to pick one or more items that they modify. To account for such features, this release adds tags which can be added to equipment from the Sheet > Inventory section. Applying a tag will automatically apply any relevant effects to the item. Features which provide tags will be marked as such in the Creator. As of this release, the following tags have been added:

  • Crafted (to mark items which have been crafted)
  • Durable Crafting (for the Tinker theme's benefit of the same name)
  • Experimental Armor Prototype, Experimental Weapon Prototype (for Mechanics with the Experimental Prototype alternate class feature)
  • Signature Weapon, Signature Armor, Signature Clothing, Signature Item (for Envoys with the Signature Item alternate class feature)
  • Major Form, Minor Form (for Nanocytes)

Class Statistics - Part 2

I've posted some more statistics, this time looking at the Evolutionist, Mechanic and Mystic classes (link).

· 3 min read

Improvements

  • Descriptions for class feature option effects (eg. the booster, inhibitor and breakthrough provided by a Biohacker's Field of Study) are now shown in the Character Creator.
  • Solarian Stellar Revelation Celestial Clock now adds an entry to the Situational Bonuses section.
  • Added level separators in the class feature option dropdown.
  • FGU XML Fixed dexterity modifier being added to damage for ranged weapons.

Bug Fixes

  • Fixed Technomancer feature Techlore not increasing by 1 at level 15.
  • Fixed incorrect casting time for spells Restoration and Lesser Restoration.
  • Fixed issue with bonuses for the Hyperclocking and Overclocking Mechanic Tricks not applying to drones for Technomancers with the Drone Technomancer alternate feature.
  • Added missing Mechanic Trick "Extra Mod" as an option for Technomancers with the Drone Technomancer alternate feature.
  • Fixed issue where the Reinforced Chassis Drone Mod and Extra Resolve Feat would not grant their respective benefits to drones.
  • Fixed issue with certain feats (including Deadly Aim) did not automatically apply their effects if they were selected as a Soldier's bonus combat feat.
  • Fixed issue where characters proficient with heavy armor would not be proficient with the Salvage Chassis powered armor.
  • Fixed incorrect casting time for spell Make Whole.
  • Fixed theme benefit Hardened Systems from the Cyberborn theme not granting electricity resistance.
  • Fixed incomplete description for Evolutionist's weapon specialization.
  • Fixed Elf species trait Forlorn Connection not adding spells.

Homebrew

  • All Mech systems can now be homebrewed.

Feature Voting

https://hephaistos.azurewebsites.net/features

  • Added "Armada Creator" as a potential feature.

Class Statistics

It's been around six months since I last posted stats for the websites, but I've found some time to make more. This round of stats will look at the class options players have selected for their characters, starting with a look at Alternate Class Features and the Biohacker and Envoy classes (link).

New Patreon Goal

The user-base for Hephaistos has continued to steadily grow since March last year, when the first Patreon goal was hit. That, and the recent influx of new users has been extremely awesome to see. To keep up with this growth the infrastructure and services Hephaistos utilizes needs to scale as well. So, I've created a new Patreon goal to help offset the cost of said infrastructure and services. Please don't feel obligated to donate, but if you do decide to, know that it is greatly appreciated.

· One min read

Improvements

  • Added entry in the Selection 2.0 section for keeping track of a Vanguard's entropy point. Selecting 1 EP or higher will automatically add an enhancement bonus to AC.
  • The Fantasy Grounds Unity XML export now contains actions for most spells and general actions.

Bug Fixes

  • Professional Tools no longer add an entry to the Situational Bonuses section since they automatically add a bonus to the selected profession.
  • Ysoki trait Scrappy now actually provides bonus to melee attacks when characters have 0 stamina.
  • Fixed borai, dwarf, half-orc, SRO, strix, and ysoki characters missing darkvision from the Senses section.
  • Fixed issue with the FGU XML export where weapons wouldn't show in the Actions section in FGU if they were equipped after the import.

Homebrew

  • All Starship systems can now be homebrewed.