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· 2 min read

Improvements

  • Mechanics with the Experimental Explosives class feature will now automatically add an item to represent the explosives pack to the inventory.
  • Added support for multiple computers and network nodes for supercolossal starships in the Starship Creator.
  • Updated dragonscript to allow getting the level of homebrew classes.
  • The ability score used to calculate attack and damage bonuses for a weapon can now be overriden in the sidebar.
  • Sidebar for feats in the Sheet > Feat section now shows their source (if any).
  • Added a placeholder avatar in the Creator > Details section.
  • Removed ammunition management notification, and old Selections tab from the Sheet > Quick page. The "Selections 2.0" tab has been renamed to just "Selections".

FGU XML Export

  • Senses are now part of the exported XML.
  • Removed extraneous untyped damage from weapons.
  • Weapon damage types are now separated by commas instead of "&".
  • Ability names have their type (Ex, Sp or Su) as part of the name.
  • Exported Stellar Revelations now have their mode (Photon or Graviton) as part of the info instead of the name.

Bug Fixes

  • Fixed incorrect size values for Starship thrusters C4, C6 and C8.
  • Fixed issue where signing out would redirect to the wrong URL.
  • The Hauler feat now actually increases carrying capacity and reduces penalty to skills when encumbered or overburdened.
  • Fixed incorrect level and price for item Emergency Life Shell, Mk 3.
  • Fixed prerequisites for the feat Scurry not being calculated correctly for small sized SROs and Ghorans.

· 2 min read

Data

  • Added data from Drift Crisis Case Files.

Improvements

  • Skill for Android species trait Infosphere Integration can now be selected from the Selections 2.0 tab. If you had previously selected a skill for this trait in the Creator you will nned to select it again from the Selections 2.0 tab in the sheet.
  • Operative alternate class feature Improvisor now adds an Improvised Weapon to the Character Sheet.
  • Generating or revoking a read-only link for any creation or homebrew item now triggers a save immediately.
  • Item Buoyant Pack can now actually store items like an Industrial Backpack.
  • Moved Starship system Energy-Absorbent Plating from the "Armor" section to "Other System" so it can be installed with normal armor.
  • Additional spell for Witchwarper Paradigm Shift Eldritch Secret can now be selected.

Bug Fixes

  • Fixed issue where damage bonus from the Soldier Gear Boost Melee Striker was being calculated incorrectly.
  • Fixed minor typo in the description of augmentation Shuffling Feet.
  • Fixed issue where using grenades from the Quick page would add credits as if the grenade was being sold.
  • Fixed Dwarf species trait Zero-G Dwarf not increase land speed.

New URL

For too long now Hephaistos has existed without a domain of its own. That changes now. As of this release, Hephaistos can now be found at https://hephaistos.online.

The current https://hephaistos.azurewebsites.net address will continue to work.

Campaign Manager

As of this release, work on the Campaign Manager feature has begun. The initial goals for the Campaign Manager are:

  • Allow GMs to create, edit and delete Campaigns.
  • Allow players and GMs to add characters, creature companions, starships, mechs, vehicles and NPCs to a Campaign.
  • Allow GMs restrict sources for all creations in a Campaign.
  • Allow GMs to add homebrew items Campaign-wide.

Once these initial features are released, the door will be open for more advanced functionality, so let me know what other features you'd like to see in the Campaign Manager.

· 2 min read

Improvements

  • Added description field for homebrew Mech Weapons.
  • Spell-like abilities granted by feats now show their per-day usage in the Spells section of the Character Sheet.
  • Feats Spell Penetration and Greater Spell Penetration now add entries to the Situational Bonuses section.
  • Added support for tracking CP and Computer subskills for the Dynamic Hacking subsystem as part of the Computers skill's sidebar.
  • Various optimizations to improve performance.
  • Level 12 benefit Care for Others of the Crisis Refugee theme now adds Mystic Cure as a spell-like ability.
  • The feat Accelerated Recovery now actually heals twice as many Hit Points on a long rest.

Bug Fixes

  • Input boxes that accept floating point numbers now go up to two decimal places.
  • Fixed shield values missing from the Starship JSON export.
  • Fixed bug where the Major Form and Minor Form tags for equipment weren't accounted for when checking if a character was encumbered.
  • Fixed having to select the sign-in method twice when signing in to Hephaistos.

Homebrew

  • Added support for homebrewing classes and rituals.

With the release the "Homebrew" feature is finally completed. The features page (https://hephaistos.azurewebsites.net/features) has been updated to reflect this. As for what's next, looking at the feature rankings it looks like it'll either be the Campaign Management or Infosphere.

Class Statistics - Part 5

The fifth and final round of class statistics looking at Vanguards and Witchwarpers (link).

· 2 min read

Data

  • Added data from AP 50.

Improvements

  • Rituals can now be found under the Equipment section of the Creator.
  • Starship expansion bays Power Core Housing and Booster Thruster Housing now have options for selecting the Power Core or Thruster installed in.them, respectively.
  • Names for Creature Companion attacks can now be overridden from their sidebar.
  • Optical Laser augmentation now shows up in the weapons section when equipped.

Bug Fixes

  • Fixed description for Gather Qi Soldier Fighting Style.
  • Fixed issue where traits added to a homebrew NPC grafts could later have their display name edited as part of NPC creation.
  • Fixed incorrect mark number for Solar Flare Grenades.
  • Use button for grenades in the Quick section of the Character Sheet is now hidden in read-only mode.

Homebrew

  • Creature Companion grafts can be homebrewed.
  • Vehicle type, size, origin and special grafts, as well as modifications, can be homebrewed.
  • Senses cam now be added to homebrewed racial/species traits.
  • Added "Special" as a possible weapon type for homebrew weapons.

Class Statistics - Part 4

I've posted the next round of statistics, this time looking at class features for the Solarian, Soldier and Technomancer classes (link).

· 2 min read

Data

  • Updated data with the new errata.

Improvements

  • The Commander soldier fighting style now allows changing key ability to Charisma.
  • Expanded the list of special materials for shields to include those that can also be used to make weapons.
  • Updated the Plasma Blast ability of the Qi Adept Soldier Fighting Style to be its own weapon instead of modifying the unarmed strike.
  • Usage for spell-like abilities provided by species traits can now be tracked from the Spells section of the Character Sheet. Similar support for spell-like abilities from other sources (eg. feats) will follow in future releases.

Bug Fixes

  • Fixed level and price for Pheromone Grenades.
  • Fixed not being able to filter by the Indirect weapon special property.
  • Fixed Muon Solarian Crystals not having the Penetrating special property.
  • Fixed issue where speed penalties from armor and bulk limits were stacking.
  • Benefits of the feat Fleet when encumbered or overburdened now only apply to land speed, and only when wearing light or no armor.
  • Spell Cairn Form is now on the Mystic spell list, and no longer on the Technomancer spell list.

Homebrew

  • Added homebrew for NPC type, subtype, class and template grafts.

Class Statistics - Part 3

I've posted the third round of statistics, this time looking at the Nanocyte, Operative and Precog classes (link).